Solo Development Portfolio

Maple Mystery Dungeon
Sponsored by the Maplestory Worlds Creator Program, developed a multiplayer monster-hunter roguelike game in the proprietary Maplestory engine. Independent development involved programming all scripts in Lua for procedural generation, battle systems, and efficient server/client execution.
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UnOccult
A multiplayer online "shedding" card game, similar to Uno or Crazy Eights, with players choosing how to augment cards in the deck every turn. At the end of rounds cards are reshuffled and played with their new distributions, pushing new strategies of card value to the game. Built in Unity over a weekend for a game jam.
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Beatcrack
A 24 hour game jam project, built a Y2K themed Simon clone in Unity adding puzzle variance and a point system to the original game mechanics. ​
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